    // ActionScript file

    import flash.events.TimerEvent;
    import flash.utils.Timer;

    import mx.collections.ArrayCollection;
    [Bindable] private var callLegsData:ArrayCollection = new ArrayCollection();

    private var refreshTime:int = 5; // default value, in seconds.
    private var timerObj:Timer = new Timer(refreshTime*1000,1);

    public function initCallLegsTab():void{
        Application.application.currentState = "Call Legs";
        // Initialize refresh timer

        //
        this.timerObj.stop();
        this.timerObj = new Timer(refreshTime*1000,1);
        this.timerObj.addEventListener(TimerEvent.TIMER, requestUpdateCallLegsTab);
        onExecuteCommand(null,"listlegs" , null);
    }

    public function requestUpdateCallLegsTab(event:Event):void{
        // send a request to get FMG stats
        onExecuteCommand(null,"listlegs" , null);
        this.timerObj.stop();
    }

    private function onResultCallLegsTab(info:Object):void{
        // parse the result string and refresh the data grid
        trace("result:"+result);
        //status_logs.text = result;

        parseNDisplayResult_CallLegsTab(info);
        this.timerObj.start();
    }

    private function parseNDisplayResult_CallLegsTab(info:Object):void{
        var displayData:ArrayCollection  = new ArrayCollection ();

        var tempString:String;
        var headerArray:Array = new Array();
        headerArray= info.data[info.data.length -1].split(",");
        var tempObj:Object;
        var i:int;

        if(info.data.length <=2){
            tempObj = new Object();
            tempObj["No active Call Leg"]= " ";
            displayData.addItem( tempObj);
            callLegsData =   displayData;
            return;
        }

        for( i = (info.data.length -2) ; i>0 ; i--){
            tempString = info.data[i];
            var tempArray:Array= tempString.split(",");
            tempObj = new Object();
            var count:int = 0;
            var j:String;
            for( j in headerArray){
                tempObj[headerArray[j]] = tempArray[count++];

            }
            displayData.addItem(tempObj);
        }
        callLegsData =   displayData;

    }